Stage 0 of Building Marvelous Magic: Where to Start Building I have to come clean. I lied to you… and not just about the mystery meat. I said there are 4 Stages of Building Marvelous Magic Systems; that’s only mostly true. You see, the majority of my lessons, including the four stages themselves, comes from painful analysis of my own years of experience and practice. Here’s the bad news: You’re
The True Power of Feruchemy is the Ability to Save It Welcome to Part 3 of Why I Love the Mistborn Trilogy By now, you must know how I feel about Brandon Sanderson’s fiction, especially the Mistborn Trilogy. There are, of course, plenty of things to love about the series beyond the magic, but why would I talk about that instead of continuing to feed and grow my obsession with
5 Resources to Help You Make A Novel Worthy of Your Magic The moment has finally arrived. You’ve worked hard. It’s taken weeks, months, or even years of blood, sweat, and tears (only some of which isn’t yours) and you finally have a completed magic system. Awesome! … … … A marvelous magic system deserves an equally marvelous story to go with it. No big deal, all that’s left is
Allomancy is the Perfect Blend of Physics and Imagination Welcome to Part 2 of Why I Love the Mistborn Trilogy Let’s get the gushing out of the way. I love Brandon Sanderson’s work, and I love The Mistborn Trilogy. No surprises there, but the Steel Inquisitors forced me to write it again… (please help me!) Ignore my nonsensical ranting, I am clearly NOT under duress, nor am I typing this
“But what if my magic isn’t ready for that? How can I know if it’s finished?”
Wow, voice in my head, you always have the best questions. Writing these posts is always so much easier with you to talk to. Today we are going to explore 7 ways to answer that exact question so you can know if you are ready to move on.
The Magic of the Mistborn Trilogy: Simple Yet Versatile Welcome to Part 1 of Why I Love the Mistborn Trilogy It’s time to confess, I love Brandon Sanderson’s fiction. I’m sure this comes as a shock to many of you… a few of you… maybe. Scandalous revelations aside, Sanderson has been one of my favorite authors for nearly a decade now, and I think it’s high time we took a closer
Exploring the Outstanding Magic from “Passage to Avalon” Today, we’re going to approach magic systems a little differently. Mike Thayer recently released his first book The Epic Adventures of The Techno Wizard: Passage to Avalon. Not only was Mike kind enough to send me an advanced copy to read, he also took time out of his busy launch schedule to sit down with me and answer a few questions. But
In the past, we’ve talked about variables for your magic and their value in defining your system. Today we’re going to look at seven unique and powerful Global Variables and briefly examine how they can be altered.
“Global” Doesn’t Have to Mean “Planetary”
I call them “Global Variables” because they can apply beyond the rules and confines of your magic to a much larger portion of your world. Depending on the world you build or even the story your telling, “Global” might refer to a continent, a country, or even just a city…