3 Resources You Need to Start Your Magic Now It doesn’t matter if the inspiration came in the form of your favorite authors latest book, a fever-dream not yet washed from this reality, or 1.21 Gigawatts straight from the Gods and into your brain. You’re here because you want to build a totally kick-ass magic system. Well, my divinely charged friend, you have come to the right place.
Building Marvelous Magic Stage 3: Defining Your System Maybe you woke up this morning with a brand new magic system bursting from your skull. Or maybe you’ve been working on a specific system for years and just want it to be the best it can be. Then again, maybe you have a kick-ass story and the only thing missing is some equally kick-ass magic. Regardless of the origin,
WellHiThere! How are things on the magic front? Any problems trimming your magic system? If I had to guess, I would say… “Hard,” and “Yes.” But let’s be honest, it’s always hard developing something of quality. At least that’s what I tell myself ever night I cry myself to sleep over the corpses of dead stories and half-written blog posts. Anyhow, last time we talked about magic I did my very
Yes! Here’s Seven-ish Reasons Why Hookay, so, here’s the world and here’s you. The long process of building and planning a magic system has begun, and it’s going to change the aforementioned world. You’ve already been working hard to brainstorm the very coolest bits of imagination you can harvest from your overtaxed brain-space. The ideas have finally started flowing and the pages runneth over with details about the magic, the world, and
Sanderson’s 1st Law of Magic Can be Broken *Disclosure: This post contains affiliate links* Welcome back to my series on Building Magic Systems. Last time we talked about Hard and Soft magic systems, how they differ and looked at a few examples of each. Today let’s take a closer look at Sanderson’s 1st Law of Magic. While it’s an invaluable asset when building a magic system into your story, but it
Types of Magic: Hard, Soft, or In-between? Disclosure: this post contains affiliate links Welcome to Part Three on Building Magic Systems. By now you should understand that planning is important and be accompanied by a veritable horde of ideas. Before you proceed developing your own blend of magic, there is an important question I want you to answer. What type of magic is it? I’m not talking about the theme, effects, or even visual
Brainstorming Your Magic: 4 Important Questions You Need to Ask Welcome back to the series on How to Build/Understand a Magic System. Last time I showed you how important planning is to a robust magic system. We also talked briefly about what constitutes magic and how this series can help you even if you aren’t designing a system of your own. At first glance a post on brainstorming seems tailored
4 Reasons Planned Magic is Better Magic I don’t care if you’re a creator (writer, game designer, or dungeon master) or a consumer (reader, gamer, or whatever), a planned magic system is a better magic system. That’s right, I went there. Undoubtably there are people out there that disagree with this statement, in fact they might be adding my name to the list of unmentionables as we speak, but I stand by