We recently talked about several of the more important magic system variables you need to address, but they’re only the start. To finish mapping out your system, there are five more magic system variables you need to know about. If this is your first time hearing about magic system variables or want a refresher, this post will tell you what you need to know about magic system variables. Now, let’s
“You’ve got to have limitations for your magic system!” Sound familiar? Even if you haven’t heard it from me a dozen times over, I’m sure you read in an article somewhere or heard it on a podcast or at a conference. It has become so common it’s nearly on the same level as “you’ve got to have engaging characters.” Engaging characters are important, and the magic needs to be limited
What’s the first thing you think of when I say “magic system”? As a savvy, hard-working magic builder I’m sure many different monsters, effects, and technology spring to mind. That’s because you, my friend, are a marvelous exception. Upon hearing the words “magic” or “magic system”, most people jump to the wands and wizardry of Harry Potter or some other classical concepts. Systems like alchemy, divine magic, energy manipulation, and
Types of Magic – Part 3 Right about now you’re probably thinking, “What’s this nutcase talking about ‘Types of Magic in Science Fiction’? Doesn’t he know there is no magic in science fiction? Someone needs to straighten him out with some good old-fashioned waterboarding.” You did think that, right? I can’t be the only person who jumps to waterboarding to change someone’s mind, right? … … … Right? If you
Congratulations! You’ve generated oodles of ideas and optimized alignment, and you’re finally ready to start defining your magic system. Stage 3 is where your magic system should start taking on shape, becoming more awesome and more unique with every step. This stage is also massive, so we’re just going to take it one piece at a time.
That starts today as we take a closer look at the basics of magic system variables, what they are and how they affect your magic.
Welcome to Part 11 of Building a Viral Magic System Damn, Daniel. Back at it again with the Viral Magic! The last couple of times we worked the viral magic system, we did everything in our power to break it before working just as hard to fix it. Do you know what that means? We have finally completed our first iteration of Stage 3: Definition for this system! It may
Welcome to Part 10 of Building a Viral Magic System Aaaand we’re back. Don’t ask “back from where”; it doesn’t matter. Plausible deniability is the only real edge we have left, so you’re better off not knowing. When we last looked at the viral magic system, we spent a whole lot of time figuring out how to break it. We’ve worked hard to get here, putting blood, tears, and brain-sweat