Types of Magic – Part 3 Right about now you’re probably thinking, “What’s this nutcase talking about ‘Types of Magic in Science Fiction’? Doesn’t he know there is no magic in science fiction? Someone needs to straighten him out with some good old-fashioned waterboarding.” You did think that, right? I can’t be the only person who jumps to waterboarding to change someone’s mind, right? … … … Right? If you
Congratulations! You’ve generated oodles of ideas and optimized alignment, and you’re finally ready to start defining your magic system. Stage 3 is where your magic system should start taking on shape, becoming more awesome and more unique with every step. This stage is also massive, so we’re just going to take it one piece at a time.
That starts today as we take a closer look at the basics of magic system variables, what they are and how they affect your magic.
Welcome to Part 11 of Building a Viral Magic System Damn, Daniel. Back at it again with the Viral Magic! The last couple of times we worked the viral magic system, we did everything in our power to break it before working just as hard to fix it. Do you know what that means? We have finally completed our first iteration of Stage 3: Definition for this system! It may
Welcome to Part 10 of Building a Viral Magic System Aaaand we’re back. Don’t ask “back from where”; it doesn’t matter. Plausible deniability is the only real edge we have left, so you’re better off not knowing. When we last looked at the viral magic system, we spent a whole lot of time figuring out how to break it. We’ve worked hard to get here, putting blood, tears, and brain-sweat
Welcome to Part 9 of Building a Viral Magic System Guess what? We’re finally nearing the end of our work in Stage 3: Definition. It’s taken a lot of work getting here. If you’re just joining me, you can check the series intro for more information and links to the rest of the posts. As for stage 3, we’ve explored the magic system variables, identified system boundary conditions, and tried
You already know limitations are essential for a powerful magic system. We’ve talked about this in the past, but I need make sure I’ve given their importance the proper emphasis. Let me give it to you straight. Without limitations on your magic system, your story will have zero conflict, contain boring, overpowered characters, and destroy emersion. I know you’ve worked hard on your craft. You’ve got the story structure nailed